I want to write a book.
In a 2008? GDC talk, Jonathan Blow coined a term, Dynamical Meaning. The basic gist of it is that, as game designers, the systems we create mean something. They express something whether we intend them to or not. Just as any random set of notes you hit on the keyboard results in music, be it good or bad, discordant or harmonious, sad or happy, it is, definitely one of those things. It has expressed something.
It seems that a lot of the time, game designers make games without being fully cognizant of this fact. They do not pay thorough enough attention to the meaning that is gleamed from their systems, and there is a discordance between the game and the story.
Anyone who wants their games to mean something, who wants to make art in games, or who wants there to be a story in their game, this is an important concept, and it’s poorly understood.
Okay, I could wax philosophical about this for several pages, LJ style (and I will) but at this moment, that’s not the reason I started this post. I started this post to find a word for what I’m talking about, because it’s driving me nuts that I don’t know what to call it.